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83 Game Reviews

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Ow, my sense of gameplay

First I had to move the window around so I could SEE my paddle. Then I ran into a random smorgasbord of power-ups that turned it into a totally random gimpfest.

Maybe if you tweak it up a bit. It's not bad but the gameplay is suffering.

Amazing game, slightly floddy controls, cheese

Some more flexibility like Ragdoll Avalanche would be totally hot. Those 1-hit environmental kills and edge fatalities are totally cheezo and not fun either. Otherwise it is one of the best flash games I've ever played and it is very fun and a deep game.

Nice...

You should seriously contact a place like Starbucks and see if they would be willing to pay for the rights to retool this. It would be an excellent training aid for people who have to work under pressure.

Toast responds:

Haha, if they want to do that they'll hire professionals, not kids. :P

Excellent control and overall fun

The flexibility and control in this game is really good, as is how moveability depends on how far off the ground you are. I love the small and large "SNICK" sounds when limbs are trimmed and severed.

If you could add these the game would be even more amazing:

1. Pick up your small limbs if you can get to them (large/deep cuts would still kill you)

2. Comments depend on how many points you score

Otherwise totally awesome.

An enjoyable diversion

I wonder how long it took to balance everything? It was smoothly animated, very user-friendly and by turns funny and violent. The writing for each action was far-fetched and mostly very creative. As for the few clunkers, I couldn't come up with anything better myself.

Thanks for making this!

Awesome, awesome, awesome

I've probably played 100 games that have crappy shotgun effects, and only your game and RE4 get it right. All your weapons are awesome, well-balanced, and fun to use... and your AI balance... at first it starts out easy, but it gets downright creepy trying to evade all the different creature types.

Just one tiny complaint... I had to go a few levels without a single health icon, and when I grabbed it the creatures were going awfully fast to make it worth it (though it could be done, and I guess I should just suck it up and try harder next time).

Awesome game... slow at first but a definite winner!

One question: how many levels are there in Story mode?

What a fun game!

I like the variety of weapons. Everything runs pretty smoothly and the aiming system responds excellently. The controls are simple and very intuitive. Good job!

What a cool little game... I'd pay to play it

Very solid effort! Don't listen to the complainers. So what if you can't move diagonally or if you just have to survive a lot of levels... And if you gave away cash early you'd be making the game a cakewalk. "Wah wah wah, I don't wanna earn money." Sounds like my friend Madeline. lol

Glaiel-Gamer responds:

you can move diagonally tho

Overall very nice!

Sound: intermittent.

Graphics: Pukey colors, a little weak palette overall too. Still not that bad.

Control: Nice. Plays like an old NES game.

Fun factor: Pretty high. Very nice how you're generous with the ammo.

Extras: The intro was a good touch. Your overall creativity is excellent... if you're just 14 you've got a lot of opportunity ahead of you. Good luck!

I'll just pull my teeth instead, thanks

The idea was there, along with some well-reassembled graphics and sound, but Mega Man was just not a fun time. It's pretty tough getting a two-hit wonder to fight a cheezo enemy with an energy bar.

Maybe I'll check out the rest of the game, but for now the verdict is a well-meaning "eh".

Don't bother sending messages if you're 10 or younger and were raised with the impression you can kill people you disagree with. Cheers.

Age 52, Male

SecondLife

Panzram High

ME

Joined on 1/4/05

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