Great guts effects, but how to hit that top row?
It didn't really matter, but I couldn't hit any of the top-row sharks at all.
The Viking angle was pretty bizarre in what could have been a cool way, but those voiceovers were obnoxious.
Great guts effects, but how to hit that top row?
It didn't really matter, but I couldn't hit any of the top-row sharks at all.
The Viking angle was pretty bizarre in what could have been a cool way, but those voiceovers were obnoxious.
Sneakily fun
I like this game on how it's based on one elegant solution. Maybe if you documented how the starlight spread out it would be helpful, and lengthening the music loop might help people going bonkers with the repetition of a frustrating challenge, but otherwise I'd give it a 9.5. Excellent job.
The animation and detection was pretty good.
I wouldn't call your works lame -- you've obviously put your heart in the series -- but maybe some practice with delivering your lines with a little less flatness in them might help you out. "A Prairie Home Companion" has some excellent voice actors on public radio weekly and maybe checking out the show could give you some pointers. Otherwise don't let the bad reviews get you down, I've seen some horrible stuff that got a lot more publicity than your submissions.
the flatness was on purpose, it's kinda a stereotype of the zombie shooter genre
Carpal Killer Trophy
This game was really fun and I liked the synergy of its individual parts, but great gawd, it was killing my carpals after mashing arrows 900 times. The music was powerful and cool to play to and the look seemed a little more upscale. Don't get me wrong, I did like it, but I guess this is what happens to first-generation video gamers. XD
Flawed but funny and different
Your opponent AI is awful... all I did was use low kicks and that did the trick. Then I got to the Beast and though I got a laugh out of the Deadly Cakes and Biscuits part, I lost that round and then lost the next round with half my life still remaining. It was still pretty fun to play and the backgrounds were really trippy.
The AI isn't great, you're right.
Major control issues & temptation to cheat
Forget scoring two goals, all I needed was one to win. The control is godawful spongy and too sensitive. There are times when you need to wind up and let the puck have it and you just can't get it done because your cursor winds up offscreen. It's a pretty face but maybe if you reduce the speed of response it might work better.
Forget trying to hit a charged ball...
Playing this was pretty painful. Instead of a charging animation you got a repeated swing. The music was fine but the detection collision was horrendous when it came to hitting a super-fast ball. It was like you had to have your bat straight out in front of you to hit it (which actually wouldn't cut it in real life).
It wasn't that bad but it needs work. Maybe you could use other keys for hits like curveballs, sliders, fireballs, whatever.
AH HA HA HA HA
BETTER THAN NUMA! You should host a dance contest and rank people according to how they make you dance. Your start poses were a tiny bit off in a few animations but I'd give you a 9.75 on graphics if I could. Awesome, funny, very original submission. Great job!
Ow, my thumbs and eyes. Still had fun.
Made it to level 76 but I just didn't have the patience to fudge around with getting the ball through that tiny corridor after 20 tries. A good, solid effort, and a good one-time diversion. A save feature would have rocked.
Don't bother sending messages if you're 10 or younger and were raised with the impression you can kill people you disagree with. Cheers.
Age 53, Male
SecondLife
Panzram High
ME
Joined on 1/4/05